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Description
playing with lights.
one omni at about 6 or 7. adv raytrace shadows
one skylight with light tracer turned on and a bounce of 2.
used a blue plane with about 40 segments and a bend modifier to catch the light.
the blocks are 3x3x3poly boxes with holes extruded inward. polys were deleted. vertices were welded. a turbosmooth with 3 render iterations was used.
i know the bounce and the adv. raytrace makes parts appear patchy, but i like the effect. reminds me of matte printed film, sorta.
Link If Used! Thanks.
one omni at about 6 or 7. adv raytrace shadows
one skylight with light tracer turned on and a bounce of 2.
used a blue plane with about 40 segments and a bend modifier to catch the light.
the blocks are 3x3x3poly boxes with holes extruded inward. polys were deleted. vertices were welded. a turbosmooth with 3 render iterations was used.
i know the bounce and the adv. raytrace makes parts appear patchy, but i like the effect. reminds me of matte printed film, sorta.
Link If Used! Thanks.
Image size
1600x1200px 485.93 KB
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